Basics of Elementary
There are some simple rules, which should be followed to create functional, easy-to-use software and provide people with a joyful user experience.
Let’s observe some of them briefly.
Principles of software development.
1. Use horizontal space, spare vertical. It happened to be, that all our screens are album mode and they have more space on horizontal line, than on vertical. Thus, vertical space is the most expensive one and should be saved for content. All horizontal menus are bad by definition. Our greetings to MS Office and almost all modern websites.
2. Small grey text is bad. Some people have weak eyes, and a small text will definitely remind them about it. But if you want someone to cry in despair, make the small text also be grey. That will make even people with normal vision suffer painfully.
3. Wide text is very bad. Take any newspaper. Have you ever seen a single article printed on the entire width of a sheet? Maybe a title with horse-sized letters. But a text itself – never. It goes in columns and not without a reason. Still, if you have some sadistic bend, then keep it wide and keep the font small and grey – we guarantee, your users will regret they are still alive.
4. Avoid excessive scrolling. When we work with big data content like tables and long texts, then scrolling (as well as pagination, filtering, expanding blocks) can be a handy option to navigate through. But when you have some simple form and you make a user scroll just to press [Confirm] button, it’s annoying to say the least.
5. The white colour is aggressive. Go out of your comfort zone – to a park, for example, and check how many white colours you see in nature? Unless you are in Estonia in the middle of a dead cold winter, you will not see much white. We like green. It’s good for our eyes.
6. Place buttons in one place. Do not be like Gmail. They are a monopoly and they can afford to conduct inhumane experiments. But if you respect your users at least a little bit, then make it convenient for them to find and press buttons. Especially those which are used frequently. Nothing makes people feel more hopeless than buttons randomly thrown around a screen.
7. Use the space. Theoretics claim that space is expanding, whatever it could mean, but the screen does not. All the space we have is valuable. Think about how to use it. Think really hard. Do not hide your ignorance behind scrolling, drop-down menus and tiny grey text. Nature does not bear emptiness. So does software.
8. The user is never stupid. So most important of all – try to put yourself in your user shoes. Think about why people are using this particular application and what they are going to do here in the first place. Thinking about your software workflow is thinking about people.
Following these simple rules will make all our lives better and might even change the world.
At ByCycle we are following all the aforementioned principles and even more.
Our main goal is to provide you with a joyful user experience.
It will give you some additional motivation to have the work done.
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